Moving to the next level of gaming for rehab

AUDIO: The addition of video cameras to interact with gaming technology was a turning point for UTAS researcher Dr Stuart Smith in using video games for patient rehabilitation, he told an IT in aged care conference last week.

 

assistive technolgies
Dr Stuart Smith

AUDIO: The addition of video cameras to interact with gaming technology was a turning point for Dr Stuart Smith in using video games for patient rehabilitation, he told an IT in aged care conference last week.

Dr Smith, who is director of the Centre for Research and Education in Active Living at the University of Tasmania (UTAS), was speaking on assistive technologies at the Make HASTE (Health and Age Services Technology Ecosystem) Expo on Monday on the Sunshine Coast, an initiative of the region’s Aged Care Workforce Innovation Network (WIN).

While a research officer at NeuRA (Neuroscience Research Australia), Dr Smith was involved in the development of the dance mat video game for a falls prevention program. His assistive technologies research using and simplifying off-the-shelf gaming technology continues at UTAS.

Following his presentation, Dr Smith told AAA’s Natasha Egan about what they are working on and their plans to “disrupt telehealth” through a consumer technology approach:

 

Photography: Kylie Collins 

Related AAA coverage:

Mobile software future for aged care drawing near

Aged care’s digital disruption is coming

IT debate: Can apps replace server-based software?

Tags: assistive, assistive-technologies, make-haste, stuart-smith, utas,

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